All stagger and knockdown effect add 25% to critical hit chance (was 15%). When calculating knockdown effect, its severity is affected by victim’s stamina: < 30% adds 1 point to severity and < 10% adds another point to severity. Aard power bonus reduced to +3% heavy knockdown chance per level (max 15%). Contract monsters have immunity to heavy knockdown.
Stamina regen delays were lowered across the board.Īrmor and overencumbrance penalties sill affect only dodge/roll/jump/sprint actions and increase the final action cost in percents: +50% for full medium set and +100% for full heavy set. Signs consume less stamina to compensate for this change.
Each additional enemy increases Whirl Attack Power bonus. Whirl now only needs stamina to sustain the attack.they’re available earlier – use cleardevelop for this change! Whirl and Rend moved up in skill tree, i.e.Reduced amount of food dropped by bandits. Price for food recipes halved across the board. Different tiers have different regenīonus. Edibles and drinks effect duration is now 30 sec.Flood of Anger: focus is now drained after the cast allowing casting with adrenaline.Tweaked fire resistance of wraiths to fit their bestiary description better.Changed Acquired Tolerance skill description to be more clear and spaced different formulas across skill levels more evenly.Wild Hunt ice armor can now be removed by any fire damage and not just by Igni hit.Silver dust now weakens night/noonwraith hp regen ability (via summoned doppelgangers) and blocks teleport abilities of all wraith types.ĭimeritium Bomb now works similar to Silver Dust Bomb, i.e. Silver Dust tier 3 effect no longer has infinite duration – changed to 40 sec. Since a lot of magical creatures have no abilities that can be blocked by dimeritium, a new effect was added – it now weakens magic creature Armor. Dimeritium bomb and Silver Dust bomb were reworked – leshens are no longer affected by both bombs, they’re affected by silver dust bomb only.it no longer requires attacks alteration to be active: after one light attack you can do 5 seconds of boosted heavy attacks and vice versa. Lynx set tier 1 bonus no longer resets after successful alternate attack, i.e.Implementation reworked to be more consistent. Description changed to reflect the fact that adrenaline gain from signs equals to adrenaline gain from swords, i.e. Focus perk buffed to +15% sign power bonus per adrenaline point.Flood of Anger bonus increased to +50% per skill point.Ekidna decoction now works only while in combat.Reduced health for the two Guardian Panthers in the Professor Moreau quest.Added more health to escort mission NPCs like Nidas, Novigrad noble, hero wannabes on Skellige and Ves.Small flying enemies now loose all their stamina when downed with Aard or crossbow.Fixed some inconsistencies with NG+ levels.Delayed Recovery description updated for clarity (no changes to how it always worked in GM).